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Your Slope Style course design
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What do you guys want to see in a slope style course. I'm not talking an entirely new concepts, just what is is your ideal course/feature design for the current lay out (some rail features then some jumps). Try to justify your answers with reasons. e.g multiply options on a rail feature including tranies and wall rides because they encourage creativity and therefore progress of the sport, or long landings and distance between features to allow time to think. Some thing like that. +k for good and helpful answers
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I kind of like a tight flow to the jumpline. As long as there's plenty of transition and you're they aren't right on top of each other. More multi option features being used which is happening. Gives you the option to build something really cool/weird that most people might not hit, but they have another option or two and there will be a few people who follow our vision and hit that weird option that everyone else skips.
It would be nice to see hips brought back but these days you'd get a lot of shit for favoring a side and would have to run dual hips Could be sick either in a line right to left or side by side. Loon had a pretty cool setup 2 ish years ago with 2 jumps in a line on angles. Something to break up the stock 3 or 4 big standard jumps in a row. The creativity is coming back in the rail sections which is sick, but it's a long way out on the jumps.
As far as more specific stuff, I'd kill you but I'd have to tell you.
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Trannys would be sick to see but mainly just big flowy jump line with option of big cannon rail on one. Rails would be a mix between normal dub kink/quad kink, but there would also be like a rainbow/c rail to change it up
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theabortionatorAs far as more specific stuff, I'd kill you but I'd have to tell you.
reasonable
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pjosullivanreasonable
I sure do aim to be.
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My ideal slope course would be a mix of urban inspired and the most pure comp rails set up in crazy set ups.
First set of jibs: battleship rail, DFD or a waterfall rail.
Second set of jibs: close out flat rail with a relatively big drop, flat gap down box or a shipping container where you drop into a down rail.
Third: Wallride, bonk feature or a huge up C box.
Jumps.
First of four jumps.
First: 35ft with cannon box and rail.
second. 45ft step up
third. 55 ft transfer
fourth 66 ft step up.
Last feature is to cannon rails into quater pipes on either side as well as a big hip.
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so the general jist is features to make people do different and inspired things;
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