I hope that works.
I hate it when companies rush games out to the market that they know are going to sell ridiculouos numbers of copies even if they're woefully underdeveloped. This is a particularly ridiculous example. The texture mapping in Halo 2 is fairly unpolished, so there's something called popup (When the geometry appears before the textures). Think of it as something akin to in GTA: Vice City, you're driving alone and trees and buildings dissappear off screen and reappear depending on how close or far away you are to them, only with textures... except backwards. Popup is supposed to work in the opposite way to what Halo 2 does during the cutscenes; The closer the object is, the more detailed the textures should be, and vice versa. Yet for some reason, Halo 2 can't do textures up close. Pretty pathetic, guys. If Gates hadn't fired half of Bungie's staff...
If the image at the top didn't work, mods, delete this... it kinda requires the visual.
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In a haze
A stormy haze
I’ll be around
I’ll be loving you
Always
Always
Here I am
And I’ll take my time
Here I am
And I’ll wait in line
Always
Always...