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How do spins in halfpipes work?
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The searchbar has failed me, and I'm stuck wondering how spins are scored in pipe comps... is it considered a 360 if you jump out of the pipe forward and you spin around halfway so that you land forward again, so it's technically a 180, or do you still have to spin all the way around so you're landing switch?
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No that was a little more than full retard
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this.
but you land switch on a 3
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Thank you, sir. And hopefully I shall never have to go full retard again.
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