Hey guys!
please let me join the conversation as you're talking about YouRiding.
@MatRich: yes we received many suggestions from the community to improve our games. And we did all we could with the Flash technology. We reviewed the gameplay to make it easier to play and we added many slopes and changed a few other things. But we were kind of stuck with this technology and not able to answer all the requests...
Then Unity3d came out so we decided to update our surfing and bodyboarding games with the goal to launch them in Sept 2011 then work on the winter games in order to have them ready in Jan 2012. Unfortunately we were late so we decided to postpone the winter games for 2012 / 2013.
So as @NowBetterTasting was saying, you don't decide to create a game like this in one night, especially when you're a small company. It's a huge investment for us!!
We have 2 people working full time on a custom physics engine since 3 months. Yes, we're using Unity3d which is the same core engine that Shredsauce, but we are building our own physics engine to make it much more realistic. And I can guarantee you that it takes time but the results are pretty awesome!
And now that our physics engine is almost done we're working like crazy on the gameplay, character animations, game design, level design, sounds and everything else.
I think Malcolm did an awesome job and it reminds me a few years ago when we launched our surfing game. Even if the physics or graphics were not as good as a console game, it is fun to play because it is realistic and core. And that's what we're looking for.
We really want to stay as core as possible so we're asking you guys what kind of features are important to you, what would you like? You want butters? We're already working on it...
I believe we have the right team and the experience to do something great but it'll be really perfect for you guys if you tell us how you want it.