I always liked tabletops! Especially the Val-St-Come ones back then in quebec
As far as I know, I think both of you have it right and wrong
Air drag formula:
and he's right with pgh being bigger with stepdown, fuck the lip is X feet bigger than the other, how can you deny that. But on the other hand, I think you're right about the velocity vector, let's say you did a mistake there(let's not play with words, I suck at it too). Because the speed is the mix of all those velocity vectors.
So let's say 1.1 Cd (wikipedia source) for a skier,
A=let's say 2m*.4=.80m^2 so face of human going X and face of skis+ human going y
v=25km/h=25*1000/3600=6.944m/s
Just hope all is in metric but should be
1/2 * 1.07**(Vx or Vy)^2*1.1*.80
Then velocity vector let's say angle is 45 degree
Vx=cos(45)*6.94=3.64573
Vy=sin(45)*6.94= 5.095
Vz=negligeable there is no side win
So let's see the force
Fdx=5.90667 N
Fdy=15.4958 N
I don't know but that seems something we can not think of.
Probly hitting a jump huge jump at 100km/h might make a difference tho.
On the other hand,
htabletop= Delta copping to landing spot
hstepdown=Deltacopping + lip height
So basicly we can say that say that
hsetpdown-htabletop=hlip height
then we can say that p*g*hlip eight=1/2 m*v^2
and that the v will be the speed difference
if they do land at same spot, wich should be because the xvelocity should be the same I think
But I might be wrong on that one...
Then again, it's sure that you'll land at a faster speed if you leave the lip at the same speed.
But you cannot calculate like he did, because the speed needs to be decompose in 2 parts