*DUMBCAN*1. Adjust to the terrain. If I'm traversing a 30 degree slope I'm still going to be keeping my body upright. The game needs to simulate how the rider (both ski and sb) adjusts his balance with respect to where he stands.
2. Air. Similarly to point 1, the rider should adjust for the terrain he's going to land on, like they do in skate. I I do a straight air over a normal kicker, then the rider should automatically rotate forwards to land smoothly. This would let me (the player) focus on the trick I'm doing.
3. Rail lock. God damn they're unplayable right now, which is a shame because some of the rails look really fun and flowing between features in the infinity park is awesome.
I'm not really enjoying backcountry riding either, but I can't think of any ways that could be improved easily. I don't like the animations or the riding mechanics. It just looks and feels really unnatural.
1. We are working on this, but it's not easy. The tech behind it is called IK (inverse kinematics) and is extremely complex. We have done a bunch of work on it and hope to add it in a future update. This will provide some dynamic leg suspension, the ability to align the feet to different surfaces and various other cool things.
2. Some people want this, some people feel like it should be up to the player. We can look into adding it as an option that you can enable/disable.
3. We agree that it's not perfect and are looking into solutions. We don't want to "lock" you onto the rail, but we need to remove some of the strange bugs that can occur.
Animations will be improved over time. A lot of "feeling" also comes from effects, which will be added in the future as well. The physics of riding are really advanced, but can be held back by the polish that we haven't had time to focus on yet.