Jeroen13When will the s-games map be out for non testers?
We ran into a few unexpected physics bugs linked to fixing the half-pipe physics. We're trying to get this fixed as soon as possible so everyone can play S Games level but we're also deep into prepping M5 (Closed Beta) so we're trying to juggle both.
McLSLittle review of latest snow test update:
played a few hours on snow test on the sgame level (crashed a few times at first and then didn't have any other issues). I dunno if you've implemented new rail physics, or the rails in sgame level are better (they are) or i'm just getting better at rails (or all of that together), cos i feel i can finally ski rails pretty good now (a part from switch ups, those are nearly impossible).
So yeah, GREAAAAT JOB on the sgames level, really nailed it (a part from the big air jump, it gives you less air than the 2nd and 3rd kickers of the slopestyle section, couldn't even huck a triple back with prepping and tucking)
On the physics side of things, 2 big things that make me reaaaally annoyed:
-When you prep left or right before jumping, it makes you turn too, which basically makes it impossible to preps properly, unless you're carving in, and still, it looks very unatural. Maybe have it so it locks down when you press space and left/right?
-The key for butters and for "spin/flipfaster/tuck" key is the same (shift) and that can be a real pain, can't really butter without then spinning fast, and it just doesn't feel right that it's the same key. Should be pretty easy to fix right?
smaller things:
-you can prep for frontflip, backflip, and right/left but not lincolns. Kinda annoying when you're combining lincoln and left/right (which is what I do for most tricks), which makes it really hard to throw dubs. Please make lincoln "prepable" too!
Ideally, it would be perfect if you could prep left/right+lincoln+up/down to throw some fast tricks other than corks and weirdly looking rodeos/mistys. So the player would be holding down space+lincoln+up/down+left/right (what i suggested in my first comment would have to be working for that) before releasing space, keeping all the other keys down and adding shift to speed up the rotation. That way it would be much easier (and just possible tbh) to throw realistic dub rodeos/underflip/misty/overflips and such.
So yeah that's it from me (oh and yeah, rail mechanics still need working, switch ups...pls pls pls). Big bravo to all the devs, you guys have come such a long way it's incredible!!!
- The new physics stuff has made rails better, but there's still a lot to do. We're going to get real animations in place that'll make it feel even nicer. Also trying to figure out a good system for scissoring too (locking onto the rail if you land perfectly).
- More physics tweaks will/have be made to make sure the jumps act as they should.
- We're redoing the loadup system (as it broken when we fixed physics) so I'll see what we can do about removing the slight turn when you load up. This is just a variable, so it's easy to fix (pl_skiturningspeedloadup or something). If everyone thinks you shouldn't turn at all, then we can totally remove it.
- Yeah, buttering can be changed from shift. Just not sure what key to make it. I never really had issues with shift getting in the way with my spinning speed, but again - if you guys think it should be changed I can look into it.
- New loadup system will allow all direction have loadups.
- Will look into what's stopping switchups from working
Top_GunAny way if you could get native oculus support into snow. I haven't read this thread and i'm not sure if this has been talked about before, but I feel like that SNOW with oculus could lead to some really fun gameplay.
We have an early implementation but it's pretty buggy (check our steam community page for more info). Don't expect anything more soon as there is a huge amount of work needed to get this to work properly.
Matt.HAny thoughts as to why the game automatically sets the graphics to low after I try and change them? I just deleted and reinstalled the game and it keeps happening.
This will be fixed in the next update.
>> Sorry for the slow and long reply.. busy week..