It looks beautiful, I mean for the most part, the lighting on the skis is excellent, the shimmer on the edges, my god. But in my mind the mountain has too many rocks and is way too euro/ big mountain instead of having different forms of terrain, I know there are other parts that aren't "unlocked" but if being able to fly around the whole mountain means anything it all sort of feels the same in that regard. More variety is always better and will appeal to all potential customers.
Gameplay: The character is too ridged that's for sure, hell I can turn a tighter radius while snowplowing at a high speed. I feel that speed should help determine the turn radius, the faster you go the larger the radius, because hell navigating things like the park is a bitch but going pov on big mountain stuff feels about right.
-More "fluid" off axis spins, as in you set the axis to spin on instead of this pre-determined stuff. I find most of us will be playing with a controller anyway as it gives sports/ racing games on pc a better less mechanical feel so I'd put keyboard guys on the back burner.
-A quicker way to respawn is needed, say with a spawn beacon, one touch respawn would be nice as I currently find it faster to fly to a spot than to spawn at it.
-Not a fan of the controls, I know there is a learning curve to it, but I can't wait for the control customization.
-Going for realism, but you put in a QP to 60 foot rail, might want to look at your strategy again.
Overall: I enjoy the looks, some form of deepness to the snow would be cool, you sink more in pow than on groomers would be sweet. But the actual gameplay needs some work before most find it enjoyable. With that said, good job on what you have done so far and I can't wait for further developments.
Oh and why can't I clear chad's no matter how hard I try? Is that the joke?