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Probably over thinking this... alley oop
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ok i'm probably overthinking this but watching the x games got me wondering about alley oops. If you hit a wall normally and turn so you land facing fowards its not a trick its just an air, but if you do that while spinning alley oop, would that be a alley oop 180?
This all started because people were doing alley oop 5s in vert and i was wondering if this was a way to not land switch on a 5....... meaning that an alley oop 5 is actually a 360 with the extra 180 so you dont land switch.... the last half of this was confusing, i'm confusing myself here, hopefully someone gets what i'm talking about
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Whoa! you got some crazy thought runnin through your head. alleyoop 180 is a trick just as much as a strait air (which is technically a 180) is a trick.
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Doesnt matter which way you spin you will land 5s facing forward.
Also i like your sig i laughed so much when i first saw it
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so doing an alley oop trick would add 180 to your spin?
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ooo so just being in the pipe adds 180 to your spin, 7s would land switch alley oop or not
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not how it works. if you wanna get real techy about it, it adds maybe 20-30 degrees to your spin, but nobody looks at it like that
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oh i think i see what you are saying. No spinning ally oop doesn't add 180. A normal 180 is called a straight air, yet as soon as you spin further (than 180) that first 180 counts as part of the spin.
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yeah thats what i was saying, so its not alley oop its just pipe tricks in general
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no you're confused, a 540 in the pipe is still a 5, you land regular instead of switch cause your momentum ia going in the opposite direction of takeoff.
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Normal air: Spinning and see the end of the pipe when you start spinning.
Alley oop: Spinning and see the start of the pipe when you start spinning.
Or
Spinning right side spin on the right wall of the pipe would be alley oop?
Correct me if I'm totally wrong.
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I don't think you understand what Alley Oop is.
It's simply spinning the opposite way to the direction of travel.
Alley Oop 5 and Normal 5 have exactly the same number of degrees of rotation, and both will have you face forward upon landing. It's the same as rightside and leftside tricks. Both have exactly the same outcomes, just one is a little harder to do
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If you are going down the pipe then alleyoop 5 has a little more rotation than regular hit 5s. If you are hitting the walls straight on then it really doesn't matter.
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That's fine, but I'm trying not to confuse the kid. To all intents and purposes, they have the same amount of rotation, give or take a few degrees.
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what the fuck are you smoking?
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Wow man, you've done a helluva job confusing yourself.
Okay, let's try to clear this up. A 360, whether on a jump or in the pipe, is still a 360. You spin 360 degrees in both instances, agreed? And both times, you land facing the same way you took off. So if you take off facing downhill on a jump, you'll land facing downhill. Same in a pipe. You take off facing up the pipe, spin 360, you land facing up the pipe. But because it's a pipe, you'll be traveling down the pipe instead, and therefore you're traveling/landing "switch".
And an alley oop, I believe, is just spinning "up" the pipe instead of spinning down the pipe. So if you're hitting the left wall (skier's left), you spin left.
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This thread is a bit confusing, but this is correct.
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Rotations in pipe are exactly the same. You don't characterize a 5 by saying its a spin between a 7 and a 3 where you land backwards, you know its a 5 because its 540 degrees of rotation, therefore one and a half rotations. A pipe straight air is a 180, but you don't call it a 180 because its just how you ride pipe: for the sake of simplicity you just say you straight aired.
Alley-oop is just spinning up the pipe; when you're riding pipe you're always going a little bit downhill, and you never take off perpendicular to the coping. Spinning so that your body faces completely uphill before it faces completely downhill is alley oop.
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yes, the alley oop has noting to do with what i was confused on, my real problem was wrapping my head around the fact that in the pipe 3's and 7's cause you to land switch while 5's and 9's cause you to land normal......... this is opposite from park riding where a 7 causes you to land facing fowards of a jump.
I was just thinking that the amount of rotations on a alley oop were counted differently, which is false. I thought maybe if you do a 360 non-alley oop, they count it as a 180 because the other 180 of the trick comes from the natural line you have when you ride pipe, so it wouldn't be counted. I was then thinking that maybe an alley oop counts a 360 as a full 360 because none of the rotation is part of your natural line..........ALL OF THIS PARAGRAPH IS WRONG I KNOW THAT NOW.....
the moral of the story is 3's and 7's land you switch in the pipe but normal in the park
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