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Click to navigate, shows the range as damage over distance. Base health is 100 and stopping power multiplies damage by 1.4. Also shows weapon stats like capacity, fire rate, reload times, hip fire and raise times. Really useful for comparing all the guns.
so if your going to use a silencer use a SMG, if your shotgunning the SPAZ is pretty solid, best LMG is RPD or AUG, Sniper damage is same across the board? and AR are all over the place, but the f2000 sucks
Does this mean that stopping power only multiplies the damage of the m4a1 by 1.4 when you get a head shot? Or is that normal damage multiplier and stopping power has nothing to do with it.
Guess I'm using holo sight on my fal instead of red do from now on, how the sighting mechanism can affect weapon range is beyond me though. I used to hate that, the sight kinda gets in the way and creates a blind spot when you're aiming, you know? I'll have to try it out.