Hi Guys,
Thought I'd give you a heads up on what to expect from judging in the comps this weekend (big air especially). It seems right now that we are stuck with a degree of difficulty multiplier that allows super spinny flippy type of tricks to easily beat more style-laden fester molester types. I'll graciously attach the CFSA DD multipliers for each listed trick so you guys can figure out what you want to throw. Your jump and landing scores will be multiplied by these DD scores for final score. Figure it out..
1.00: nothing
1.25: straight air
1.50: 180, 360, sw 180, multiple grabs
1.75: sw 360
2.00: 540, 720, back/front flip, zero spin, lincoln loop
2.25: sw 540, cork 540, misty/rodeo 540, back/front flip 180, sw front/back flip, under flip, "quint grab" whatever the hell that is....
2.50: cork 720, misty 720, rodeo 720, sw rodeo 540, double front/back flip, flat spin 540, d-spin 720
2.75: 900, sw 720, 1080, cork 900 misty 900, rodeo 900, d 900, flat 720, sw rodeo 720
3.00: sw 900, 1260, flat 900
3.25: 1440, sw 1080
so thats the official multipliers to be used this weekend........plan it out...as you can see some relatively easy tricks are grouped with harder tricks for DD.....
Good Luck,
Ferg