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Does anyone ever figure out how fast they need to go to clear jumps? With how huge jumps are nowadays you'd think that they'd spend an extra five minutes to figure how fast they need to go. Especially when they're towing in with snowmobiles and know how fast they're going.
well after i saw dumonts crash again today i really thought of something. We this year in math, kinda wierd learned this equation where you solved for either speed, or height, and in this case all you need is the length of the gap, and the andle, and time in air, to find speed but it is hard finding two variables, but i mean jeez this is crzy shit, 130 feet for chads gap coming up short WOULD FUCKING SUCK
well, if you know anything, you would have kept your notes, like this could have saved tanners injury and let him completely dominate the sport in everyway, not just somewhat dominate it
Not necessarily, for chads you aren't towed in by a snowmobile are you? I mean, I know for Dumont, he was, so it would help to know your speed there, but for Tanner that was all by how it felt.
You also have to think of this, it depends how they go off the lip. They could pop, or they could go off it switch or take off of it early or any number of factors, so yes, it would make it potentially easier to hit the landings, but there are many flaws in the equation.
projectile motion would be the physics formulae you would have to use in order to calculate the distance and speed. but how the hell would you know how fast your going? you gonna get someone to gun you and let you know if your going fast enough...nah fuck that, its called rock paper scissors!
its one thing in a controlled experiment like an equation to determine how much a ball needs to roll off a block or something in class. but wind resistance, pop, weight displacement, friction, all more involved than a simple d=vi delta t bla bla bla..
there would be a lot of variables but krashed, the type of snow that you were on would not matter.. only speed, height angle, distance.. which could all be done and then i have no clue how you would factor in popping or not at the lip
H(t)=-16t2+Vt+h is the formula for projectile motion... the function H(t) represents the height at any given time .. V is the inital velocity (or when you take off the jump)and then h is the height at take off .. so i guess you could try and factor in pop there... it would probably be most beneficial in a table so you could see at different speeds how the height vs. time changes
exactly, and even if they gunned you, are they going to like wave their arms if you're going too fast or slow, the only way this would work is with the snowmobile tow in scenario
You speed check, you can clock how fast you're going, and then stop on the jump, side slip it. you guys must have never done aerials as a kid growing up
Yeah, same here man, I had the same kinda idea too. But you could find the necesary speed with simple projectile motion, but im not quite sure how to account for air resistance.
BTW, coeficient of kinetic friction for skis on snow is about .04 if anyone ever wants to know...
Theres some pretty easy equations for figuring out the velocity of something sliding down a hill too. You'd need the coefficient of friction and stuff too but you could figure that out with a stopwatch and someone sliding down the hill.
what we need is someone who's into physics to write a simple program witha nive GUI that would left you set all these factors (IE angle of takeoff, type of snow [which would have a rough estimate for coefficiant of friction per type of snow] wind speed and direction) and it could give you an estimate of what speed you need pretty easily. Then you could also see a few rough estimates of how far on a certain angled slope you would need to travel by straightlining to give you the needed speed.
hmmm... I don't it'd be that hard... anyone wanna do it?
you could have a good guess but there are more forces in action and varibles then anyone here could really understand. if you want a complete understanding of the physics of skiing i suggest you read "the physics of skiing at the triple point" you need some physics and engineering backround to understand evreything but it explains the factors involied in skiing pretty well.
Be sure to include a legal disclaimer absolving the software program and its author of any accidents incurred, including death and dismemberment, as a result of possible erroneous data, in either input or output.
For entertainment purposes only.
In other words: fuck yourself up, and it's your own fault, jackass.
I did my physics paper on it, calculated the minimum and maximum speeds needed to clear 3 different size jumps, and I used 5 different types of jumps. You pretty much have to use 5-6 different formulas since their are many factors (ie angle of lip). I also figured out which jumps would be the worst to undershoot/overshoot
it's not that hard to figure out, you just need to split into an x and y axis, know the distance, height, and angle and maybe one more thing but other than that it's easy (AP Physics this year)
It wouldn't be that hard for park jumps, all you neeed to knwo is the angle and speed and length of the hit, and with all the rough uncertain spots you can just make a longer landing and longer inrun to accomodate for slow/fast snow
well its like a two dimensional anylisis, not a hard problem to do, could even factor in how long the inrun should be to get to that speed.
Didn't tanner have a speed gun on hand when he hit chads?
Man, I've got a biomechanics midterm next week and I don't know shit.
However, my prof for the course has done research with skiiers. I think they were arialists, but whatever. He used all sorts of crazy math to figure out how they needed to position and move thier bodies in order to maximize the speed they spun etc. Pretty crazy stuff.
I kindof doubt they do too much with freestyl skiing, given that guys don't train for it, they just go out and rip on a regular basis.
this doesn't apply in the chads gap scenario but if your going to slow, they tell you.. wave their arms or whatever you could easily change direction and not hit it, you dont have to come to a complete stop always
That's actually a pretty sweet idea. I was going to complain about there being too many variables but a well-designed computer program would be able to factor in almost all of the variables (NUMB3RS anyone? haha). You could even hook it up to a TI-89 plus so you could do the calculations right there in the field. With a radar gun, you'd be set.
calculating everything assuming a vacuum is easy, but air resistance increases roughly as the square of the velocity... and try calculating the drag profile of a flying skier.
small gaps sure, but big gaps at 60+ mph are going to be a whole different ball game.
that wouldnt really work precisely, what you would use is: a combination of projectile and circular motion and GPE=KE and a bit of friction, (however its hard to find the coefficient of friction of snow since the temp. changes)and the riders weight and airresistance(if you want to be accurate.)